Overwatch 2 Decrease Ilari’s power in the sun

It is normal after that Monitoring 2 When the heroes first appear, Blizzard starts moving the handles up and down to try to balance them. Sometimes you have to add something really annoying to the game and see how the community reacts to know exactly how the character will affect the meta. With that in mind, it’s now time for Elari, the game’s newest Support Hero, to suffer some major balancing changes that will rein in her raw power.

in it Latest patch notes, Blizzard outlines the latest changes to Illari’s deck, most of which the studio says are in service of balancing her healing and damage output. When it first appeared, guys (Including us here at Kotaku) I noticed that she was less healing-oriented than her supportive peers, and feels like a DPS hero who just so happens to have some healing abilities. With the mods, her usefulness hasn’t changed, but the numbers have so she can’t passively heal with her adjustable healing pole and will have to rely on her secondary fire more often.

The edifice itself has also become less durable, with its shield count reduced from 75 to 50, making it easier to destroy. The heal percentage has also been lowered from 40 health per shot to 30. A lot of the Illaris I’ve played with and against tend to set the pylon while healing their team rather than doing an active heal. So this change may at least incentivize players to use their secondary fire to heal while recharging their edifice after it’s destroyed.

The last big change in the patch is Ultimate Captive Sun. This ability attaches an explosive sphere to enemies, which, when the injured hero is damaged to a certain extent, will explode, dealing damage to nearby enemies. This can deal catastrophic damage to the enemy team, especially when combined with other high-area-damage moves that can deal enough damage to ignite a captive sun. Now, Blizzard has added some new counters to the game. You can now block the Captive Sun elemental with barriers, in addition to the explosion. So, if Elari and her team are hit by one of your teammates, throw a shield to defend yourself and others from the blast.

On top of that, Blizzard is also working on reducing the size of the projectile itself, something hero designer Alec Dawson is leading he said on Twitter It is a boost, as it allows for more accurate aiming and less chance of being blocked by barriers.

The full patch notes read as follows:

Healing edifice

  • Armor decreased from 75 to 50.
  • hThe price of the riyal decreased from 40 to 30.

captive sun

  • im shellThe agreement and the explosion are now blocked by barriers.
  • The size of the projectile decreased from 1.5 to 0.75 meters.
  • Heatstroke duration decreased from 7 to 6 seconds.

“Ellary has had a strong showing since launch,” the patch notes read. “The following changes are intended to promote a better balance between healing and damage while also adding more counter play against her abilities. We are making the healing edifice weaker, as is often the case They are placed out of line of sight or at odd angles and are not destroyed as often as we might expect. Ignoring captive barriers isn’t immediately intuitive, but we’re also working to reduce the size of the projectile, so blocking or destroying will require more precision. Finally, the Sunstruck’s effect lasts far too long for the detonation damage limit to be reasonably avoidable.

All of these changes come with the unlocking of Illari for competitive play, where new champions aren’t added to ranked games until some time after launch.

For more about Monitoring 2Verify Ideas about the game’s new story missions.

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